Psychological thriller game Nevermind uses Affectiva’s emotion recognition Unity plug-in to sense a player’s facial expressions for signs of emotional distress, and adapt game play accordingly.
Flying Mollusk, the game studio that uses emerging technology to create entertaining and impactful games, has integrated Affectiva’s emotion-sensing technology with its psychological thriller game Nevermind.
Using Affectiva’s Unity plug-in, Nevermind can sense a player’s facial expressions for signs of emotional distress. Nevermind uses biofeedback to make the game more surreal and challenging when players feel scared or nervous.
For example, if players cannot manage their stress or fear, rooms might flood, spikes might jut out from the floor, or the screen might fill with increasingly dense static. However, once the biofeedback algorithms determine that the player has calmed down, the game becomes easier and more forgiving. This indirectly teaches the player real, applied techniques that they can use to help manage feelings of stress and anxiety in their everyday lives.
“As both a gamer and a developer, I could not be more excited about Affectiva’s Affdex emotion-sensing technology. Not only does it let players interact with games that are capable of providing incredibly personalized emotion-based experiences, but also, as a developer, working with the Affdex SDK could not have been easier. It is an incredible time to be creating emotionally responsive interactive experiences and I see nothing but limitless possibilities on the horizon.” Erin Reynolds, CEO and Creative Director of Flying Mollusk.
Learn more on nevermindgame.com.
Buy Nevermind on Steam.
- Fast Company: What Happens When Video Games Can Read Your Face
- The Week: This innovative video game can sense your emotions and respond accordingly
- Forbes: Gaming: ‘Nevermind’ Reads Your Mind And Adapts To Your Emotions
- Develop Magazine: Affectiva launches Unity plug-in allowing games to adjust to players’ fear